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Strategy Companion
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Strategy Companion CD.iso
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rockmn10
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Text File
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1995-02-13
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3KB
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89 lines
* OBJECTIVE *
The objective of Rock Man is to collect all the Pink Moths
located in each puzzle. Once gathered, Rock Man must then
reach the Red Flag to solve the puzzle.
* SELECTING PUZZLE *
Select a puzzle room by pressing the <N>ew Puzzle key. Using
your <Arrow Keys>, select the puzzle you want and then press
the <Enter> key to load that puzzle onto the game board.
* GAME PLAY *
When the puzzle is loaded you move Rock Man by using the
<Arrow Keys>. Rock Man can jump up only one rock at a time,
so you will have to use your ingenuity to make it possible for
him to capture all the rare moths scattered around the puzzle.
Once collected the Blue Flag located somewhere in the puzzle
will turn to Red. This means that Rock Man must somehow reach
the Red Flag in order to consider the puzzle solved.
* OBJECTS *
Green Rocks: Rock Man can push these in any direction.
Gray Rocks: Rock Man cannot move these.
Red Rocks: Lava Rocks are DANGEROUS if Rock Man steps on them.
Pink Moths: Rock Man must collect all these before reaching flag.
Pick Axe: Rock Man can use these to obliterate any green rock,
provided that he is not on a rope or ladder.
To use a Pick Axe push the letter <P>.
Rope: Rock Man can use these to help him climb higher. He cannot
use a Pick Axe while on the rope. To use a Rope push
the letter <R>.
Ladders: These rope ladders have been left by previous climbers.
He can use these to climb up or down. He cannot use
Picks or Ropes while on the ladder.
Bridges: These will disappear once Rock Man walks over them.
Smaller Green These smaller green rocks are unstable and
Pebble Rocks: will crash down on Rock Man if he walks under
them. They will not fall on him if there is an
object between him and these pebble rocks...this
includes, moths, picks, and rocks.
Blue Flag: The Flag is blue until all the moths have been
collected. It will then change to Red.
Red Flag: This is Rock Man's final objective once all the
moths have been collected.
* JUMPING *
Rock Man will jump in the direction he is facing when you press the
<Up Arrow> key. If Rock Man is at the side of the game board, he
cannot jump up unless he is facing away from the edge of the board.
* DEMO PUZZLE *
Pressing the <D>emo Key will start the Demo Puzzle. This will take
you through a practice puzzle one step at a time. This will introduce
you to the basic objects you'll encounter during game play.
* SOLUTIONS *
The solutions to the first 3 puzzles are provided in the Shareware
version of Rock Man. Pressing <?> will show you the solutions to the
puzzle loaded onto the game board. The Registered version provides
solutions to all 35 puzzles!
* SOLVING PUZZLE *
Once a puzzle has been solved, the Main Menu Board will change
that puzzle number from Gray to Green. This will allow you to
see which puzzles you have not solved. There are a total of
15 different puzzles to choose from in the Shareware version.
(There are 35 puzzles in the Registered version)